, the company that owns Blizzard. This big change helped Blizzard and NetEase renegotiate terms.<\/span><\/p>\nNow, under Microsoft, <\/span>Blizzard is one of the world’s top three video game companies<\/b>, along with Tencent and Sony. This setup gives Blizzard a strong base that the company can use to work in China.<\/span><\/p>\nOperational Challenges and Regulatory Hurdles<\/span><\/h2>\nThe agreement’s execution will require at least <\/span>six months as both companies must reassemble operations teams <\/b>and test new servers to ensure smooth gameplay.<\/span><\/p>\nThis delay reflects the <\/span>logistical and regulatory complexities of distributing foreign video games <\/b>in China, where strict content guidelines and playtime restrictions for minors are enforced.<\/span><\/p>\nThese regulations necessitate foreign games to be published through local partners, a requirement that Blizzard and NetEase are now navigating to align with local norms.<\/span><\/p>\nCultural Impact and Market Response<\/span><\/h2>\nThe comeback of <\/span>World of Warcraft<\/span><\/i> and other Blizzard games is expected to <\/span>greatly affect Chinese gamers<\/b>, many of whom eagerly anticipated the game\u2019s return even though it had been gone for a while.<\/span><\/p>\nThis return means more than just business \u2014 it’s about reconnecting with a game that has been important in China for many years.<\/span><\/p>\nWhat’s Next? Expectations and Setup for WoW’s Comeback<\/span><\/h2>\nAs <\/span>World of Warcraft<\/span><\/i> prepares for its return, gamers and industry experts are closely watching how Blizzard will handle China’s changing rules and market trends.<\/span><\/p>\nIf Blizzard successfully re-enters the Chinese market, it could surpass previous highs and regain its influence in the worldwide gaming industry.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":10028,"featured_media":171126,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[407],"tags":[],"class_list":["post-171094","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"acf":[],"_links":{"self":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/posts\/171094"}],"collection":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/users\/10028"}],"replies":[{"embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/comments?post=171094"}],"version-history":[{"count":0,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/posts\/171094\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/media\/171126"}],"wp:attachment":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/media?parent=171094"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/categories?post=171094"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/tags?post=171094"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}